A spiritual successor, Battle for Naboo, was released two years later and fixed the fog problem to a degree, but it was obvious Factor 5’s ambition was destined to be realized on a more powerful system. Yet, despite being one of the first games to make use of the N64 Expansion Pak, Rogue Squadron still covered up its low draw distance with unfortunate fog effects. The first Rogue Squadron, released for the PC and Nintendo 64 in 1998, was an arcade-style space combat game featuring many iconic areas and ships from the original trilogy, all recreated with incredible detail for the time. Mine was relatively late, with the 2001 Gamecube launch title Star Wars Rogue Squadron II: Rogue Leader. Star Wars’ history with video games is so expansive almost everyone can recall their first digital voyage into the galaxy far, far away. Retro Nintendo fans will also no doubt have a fondness in their hearts the incredibly difficult Super Star Wars trilogy for the SNES. When most people think of brilliant Star Wars video games, they’ll think of Bioware’s Knights of the Old Republic, or classic PC space simulations like X-Wing and TIE Fighter.
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